1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 | /** * GeSHi (C) 2004 - 2007 Nigel McNie, 2007 - 2008 Benny Baumann * (http://qbnz.com/highlighter/ and http://geshi.org/) *//* Sunburst CSS Pack for Geshi. By Reece Fowell */.bb_code_overall { color: eee; font: 10.2pt monospace;}.bb_code_overall .de1, .php.bb_code_overall .de2 {/*font: normal normal 1em/1.4em monospace;*/font-family:monospace; margin:0; padding:0; background:none; vertical-align:top;}.bb_code_overall {font-family:monospace; color: #fff;}.bb_code_overall .imp {font-weight: bold; color: #f00;}.bb_code_overall li, .php.bb_code_overall .li1 {background: #1f1f1f; color: #fff;}.bb_code_overall .ln {width:1px;text-align:right;margin:0;padding:0 2px;vertical-align:top;}.bb_code_overall .li2 {margin-left: 10px; background: #1f1f1f; color: #fff;}.bb_code_overall .kw1 {color: #ea9c77;} /* if/else/for/foreach/continue/break/return/while/do/switch */.bb_code_overall .kw2 {color: #a7d462; font-weight: bold;} /* class/function/public/private/protected/<?php/?> */.bb_code_overall .kw3 {color: #e1d796;} /* int/double/real/static including built in functions*/.bb_code_overall .kw4 {color: #4b9be8; font-weight: bold;} /* null/false/true */.bb_code_overall .co1 {color: #bbb; font-style: italic;} /* inline comments and comment blocks */.bb_code_overall .co2 {color: #4b9be8; font-style: italic;} /* pre processor directives */.bb_code_overall .co3 {color: #f00; font-style: italic;} /* UNKOWN */.bb_code_overall .co4 {color: #bbb; font-style: italic;} /* DocBlocks */.bb_code_overall .coMULTI {color: #bbb; font-style: italic;} /* UNKNOWN */.bb_code_overall .es0 {color: #fff; font-weight: bold;} /* UNKNOWN */.bb_code_overall .es1 {color: #eec974; font-weight: bold;} /* \n\r */.bb_code_overall .es2 {color: #fff; font-weight: bold;} /* UNKNOWN */.bb_code_overall .es3 {color: #fff; font-weight: bold;} /* UNKNOWN */.bb_code_overall .es4 {color: #fff; font-weight: bold;} /* UNKNOWN */.bb_code_overall .es5 {color: #eec974; font-weight: bold; font-style: italic;} /* \0 */.bb_code_overall .es6 {color: #fff; font-weight: bold;} /* UNKNOWN */.bb_code_overall .es_h {color: #fff; font-weight: bold;} /* UNKNOWN */.bb_code_overall .br0 {color: #fff;} /* brackets */.bb_code_overall .sy0 {color: #ea9c77;} /* selectors ;,&= -> < > . -- ++ = */.bb_code_overall .sy1 {color: #ea9c77; font-weight: bold;} /* ?> */.bb_code_overall .st0 {color: #75ba53;} /* strings */.bb_code_overall .st_h {color: #75ba53;}.bb_code_overall .nu0 {color: #4b9be8;} /* numbers */.bb_code_overall .nu8 {color: #4b9be8;}.bb_code_overall .nu12 {color: #4b9be8;}.bb_code_overall .nu19 {color: #4b9be8;}.bb_code_overall .me1 {color: #99caff;} /* methods */.bb_code_overall .me2 {color: #ac6f3b;}.bb_code_overall .re0 {color: #4b9be8;} /* variables */.bb_code_overall span.xtra { display:block; } |
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | #include <cstdlib> #include <ctime>#include <iostream>#include "randomc.h"#include "mother.cpp"#include "userintf.cpp" using namespace std; int main(){//ENSURE RANDOM int32 seed = (int32)time(0); // random seed CRandomMother rg(seed); // make instance of random number generator //VARIABLES int typedice = 0, moddice = 0, roll = 0, result = 0, numdice = 0, whatroll = 0, rollmed = 0, rollmed2 = 0, rollmed3 = 0; int rollmed4 = 1500; char ignore; //INPUT //Changed way this is done, so removed. //cout << "Please enter the dice you would like to roll in the format n'd'sides, i.e. 1d20 + modifier" << endl; //cout << "You would like to roll: "; //cin >> numdice; //cout << "d"; //cin >> typedice; //cout << " + "; //cin >> moddice; cout << "Would you like to use a modifier?(y/n) "; cin >> ignore; cout << endl; cout << "Please enter the dice you would like to roll in the format: number <d> dice [<+> modifier]" << endl; if(ignore == 'y' || ignore == 'Y') { cout << "Enter your roll: "; cin >> numdice >> ignore >> typedice >> ignore >> moddice; cout << endl << endl << "You are rolling a " << typedice << " sided dice, and adding " << moddice << " to it." << endl << endl; } else { cout << "Enter your roll: "; cin >> numdice >> ignore >> typedice; cout << endl << endl << "You are rolling a " << typedice << " sided dice." << endl << endl; } //ENSURE RANDOM //AGAIN rollmed2 = rg.IRandom(1,1000); rollmed3 = rg.IRandom(1,1000); if(rollmed2 < rollmed3) { rollmed = rg.IRandom(rollmed2,rollmed3); } else if(rollmed2 == rollmed3) { rollmed = rg.IRandom(rollmed2,rollmed4); } else { rollmed = rg.IRandom(rollmed3,rollmed2); } //ROLLING for(int i = 0; i < numdice; i++) { for(int j = 0; j < rollmed; j++) { roll = rg.IRandom(1,typedice); } if(i == 0) { result = roll; cout << "After first roll: "; cout << result << endl; } else { whatroll = i + 1; cout << "Roll #" << whatroll << " is: " << roll << endl; result = result + roll; cout << "Total after roll #" << whatroll << ": "; cout << result << endl; } } //MODIFIER if(moddice == 0) { //Do Nothing } else { cout << "Total before modifier: " << result << endl; cout << "Modifier is: + " << moddice << endl; result = result + moddice; //Removed due to redundancy //cout << result << endl; } //FINAL RESULT cout << endl << "Your result is: " << result << endl << endl; return 0;} |
12345678910111213141516171819202122232425262728293031323334353637 | #include <stdio.h>#include <stdlib.h>#include <pthread.h> void *print_message_function( void *ptr ); main(){ pthread_t thread1, thread2; char *message1 = "Thread 1"; char *message2 = "Thread 2"; int iret1, iret2; /* Create independent threads each of which will execute function */ iret1 = pthread_create( &thread1, NULL, print_message_function, (void*) message1); iret2 = pthread_create( &thread2, NULL, print_message_function, (void*) message2); /* Wait till threads are complete before main continues. Unless we */ /* wait we run the risk of executing an exit which will terminate */ /* the process and all threads before the threads have completed. */ pthread_join( thread1, NULL); pthread_join( thread2, NULL); printf("Thread 1 returns: %d\n",iret1); printf("Thread 2 returns: %d\n",iret2); exit(0);} void *print_message_function( void *ptr ){ char *message; message = (char *) ptr; printf("%s \n", message);} |
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | using System;using System.Collections.Generic;using System.Threading;using System.Collections;namespace MultiThreadedRandomNumbers{ class Program { static Thread[] threads = new Thread[3]; static void Main(string[] args) { DateTime dt = DateTime.Now; Random[] rand = new Random[3]; for (int i = 0; i < 3; i++) { ArrayList index = new ArrayList(1); index.Add(i); threads[i] = new Thread(delegate() { for (int i2 = 0; i2 < 100; i2++) { switch ((int)index[0]) { case 0: rand[(int)index[0]] = new Random(dt.Millisecond); int outputNum = rand[(int)index[0]].Next(0, 1000); Console.WriteLine("Thread 1(millisecond) Random Value: " + (outputNum + i2)); break; case 1: rand[(int)index[0]] = new Random(dt.Second); int outputNum2 = rand[(int)index[0]].Next(0, 60); Console.WriteLine("Thread 2(second) Random Value: " + (outputNum2 + i2)); break; case 2: rand[(int)index[0]] = new Random(dt.Minute); int outputNum3 = rand[(int)index[0]].Next(0, 60); Console.WriteLine("Thread 3(minute) Random Value: " + (outputNum3 + i2)); break; } } }); threads[i].Start(); Thread.Sleep(1); } for (int i = 0; i < threads.Length; i++) { threads[i].Join(); } Console.WriteLine("Threads completed."); Console.ReadLine(); } }} |